Mode Select
These radiobuttons and optionmenus are used to set the editing mode
of the GUI. The "Mode Select" radiobuttons are the master selection, and
the other widgets specify sub-modes. The behavior in each of the three
master modes is as follows:
Select
In the select mode, existing objects may be selected and their positions,
dimensions and orientations varied.
Zoom
In the Zoom mode the orthogonal views may either be:
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scaled up to allow small details of the scene to be edited; or,
-
scaled down to give a wider view of the scene so that large objects can
be edited or objects can be moved through large relative distances.
To scale up ("zoom in"), click and drag M1 in any orthogonal view. A rectangle
will be drawn having the pointer position where M1 was originally clicked
and the current pointer position as opposite vertices (rubber-band selection).
When M1 is released, the area enclosed by the rectangle is expanded to
fill the orthogonal view. The other orthogonal views are scaled up by the
same amount. If the rectangle does not have the same aspect ratio as the
orthogonal view, the scaling factor is defined by the dimension that implies
the least change in the size of the image.
The procedure for scaling down ("zooming out") is the same except that
the "shift" key should be depressed when M1 is clicked. You do not need
to keep the "shift" key depressed as you drag the mouse. The orthogonal
views are scaled down so that the area curently filling the complete view
now fills the rectangle delineated with the mouse.
The intent is that the zoom operation should not affect the rendered
image. In general, although the size of the objects is changed, the distance
of the objects from the camera is changed in the same proportion, so the
object occupies the same area within the field of view of the camera. However,
subtle changes in the operation of the shaders has been observed.
Create
In this mode a new object may be created. The type of the object is specified
by the "Object Type" optionmenu.
When one of the options: Cuboid, Ellipsoid, Cylinder, Cone, SpotLight
and PointLight is selected then an object of that type will be created
when mouse-1 is used on any one of the orthogonal views. The remaining
options; Freehand, Polygon and Bezier are experimental features that are
intended to be fully supported in the next release.
Tool Select and Polygon Selection Mode
These options control the modelling of surfaces of Freehand objects, and
are intended to be supported and documented in the next release.