Server Commands:
g_grapplespeed
(default 1800) Determines how fast the grappling hook flies
g_grapplepullspeed
(default 1200) Determines how fast the grapple pulls players
along
g_grappledelay
(default 400) The minimum number of milliseconds between
grapples. In other words, the reload time of the grapple.
g_reloadfactor
(default 1) A number usually between 0 and 1 that is
multiplied against the reload time. 0 is no reload time, 1 is
normal. Settings below 0.5 are not recommended, as reload times
will quickly start to become framerate-dependent for some
weapons. (For example, if it is set to 0.5, the lightning gun
will not fire as quickly for players whose framerates are below
40.) You can get around this by using pmove_fixed.
This setting is probably most useful in instagib
(instafreeze?) mode. Here is a list of reload times for the
various weapons:
Gauntlet: 0.4 (2/5) seconds Machinegun: 0.1
(1/10) seconds Shotgun: 1 second Grenade Launcher: 0.8
(8/10) seconds Rocket Launcher: 0.8 (8/10) seconds Lightning
Gun: 0.05 (1/20) seconds Railgun: 1.5 (1 1/2)
seconds Plasmagun: 0.1 (1/10) seconds BFG: 0.2 (1/5)
seconds
So if you wanted the railgun to reload every 1
second, you would set g_reloadFactor to 0.666.
g_railjumpknock
(default 0) Determines the strenght of the knockback of the
Railgun. This only affects the player that fired the shot.
Setting this to 100 will give a knockback equal to that of the
Rocket Launcher. This allows making rail jumps.
g_thawtime (default
3) The amount of time, in seconds, a player must stand next to
a teammate to thaw him. Fractional values (e.g. 2.5) are fine.
g_autothawtime
(default 150) The amount of time, in seconds, it takes for a
player to thaw automatically. Whole numbers only.
g_noDamageTime
(default 0) The amount of time, in seconds, that a player
cannot be damaged after he spawns in. Fractional values are
fine.
g_noFreezeTime
(default 2) The amount of time, in seconds, that a player
cannot be frozen after he spawns in. Fractional values are fine.
g_noVoiceChatSounds
(default 0) Set this to "1" if you run a server and
your players abuse the voice chat sounds. Players will no longer
hear the voice chat sounds.
g_delagHitscan
(default 1) Leave this set to "1." Setting it to "0"
will disable the lag compensation.
ref_password
(default "") Set it if you want a referee. Players
can use the ref command to authenticate as referee using
this password. If set to "" players cannot
authenticate as referee.
g_maxTimeout
(default 120) Maximum time of a team timeout in seconds
g_numTimeouts
(default 3) Maximum number of team timeouts per team per
game
g_readyPercent
(default 50) Percent of all players needed to be ready to
start
g_doTimeouts
(default 0) Set to "1" if you want teams to be able
to call timeouts
g_doReady (default
0) Set to "1" if you want players to have to ready
up
g_doTeamLocks
(default 0) Set to "1" if you want teams lockable
g_allowFreeFloat
(default 1) Set to "0" if you'd rather not have
frozen players free-float as spectators.
g_allowFollowEnemy
(default 1) With this set to “1,” when another an
enemy rails a corpsicle or hits one with the gauntlet, the player
whose corpsicle it is will spectate the enemy player. Set this
to “0” if you'd rather not have that happen.
g_allowThirdPerson
(default 1) Set to "0" if you don't want players to
be able to play in third-person mode.
g_grapple (default
0)* Set this to "1" to enable the grappling hook on
the server.
g_startArmor
(default 0)* Use to set the amount of armor a player will
spawn with
disable_item_<item>
(default 0)* Set this to "1" to remove specific
powerups from the game. Replace <item> with the full name
of the item. Setting disable_item_quad to "1"
will remove the Quad Damage from the game
dmflags (default
0)* Uses a binary mask to set certain properties of the
server. Add up all the numbers in front of the features you wish
to enable and set dmflags to that value.
(8) - No Falling Damage. (16) - Fixed Field of
View (players' cg_fov will be locked at 90) (32) - No
footsteps. Footsteps will not be audible when a player is
running (64) - No Item Reset. When used, means that when a
team wins a round all the living players will not have their
health and weapon ammo reset. This would leave them at a
disadvantage as the entire enemy team will be coming in
fresh. (128) - No Team Reset. This means that when a round is
won, only the losing team will be unfrozen. The winning team
still may have a few people that are frozen and that need to be
saved. This will also leave the winning team at a disadvantage
conceivably. (256) - Weapons Stay. Weapons will not disappear
when picked up. (512) - No Playerclip. Players can move
through so-called "clip brushes", invisible brushes
which are used to close certain areas off. (1024) - Nightmare
Mode. This is a special setting players had asked be put in. It
is basically hyper-Freeze Tag. All weapons do mega-damage with
lots of starting ammo. It's Freeze on steroids. Note that with
weaponlimit (see below) set to 2048, the Gauntlet will not
do super damage. Thaw time and auto-thaw time are still set
through g_thawtime and g_autothawtime. (2048) - No
Self Damage.
example: For a"nightmare mode" server
with no footsteps and no falling damage, dmflags would be
set to 1044 (8 + 32 + 1024)
wpflags (default
1)* Uses a binary mask to determine what weapons players will
spawn with.
(1) - Machinegun (2) - Shotgun (4) - Grenade
Launcher (8) - Rocket Launcher (16) - Lightninggun (32)
- Railgun (64) - Plasmagun (128) - BFG10K (256) -
Nailgun (team arena only) (512) - Prox Launcher (team arena
only) (1024) - Chaingun (team arena only)
example: For a server on which players would spawn
with MG, SG and RG, dmflags would be set to 35 (1 + 2 +
32)
weaponlimit (default
0)* Uses a binary mask to remove weapons and the ammo from a
map. Uses the same values as wpflags.
votelimit (default
0)* Uses a binary mask to disable commands which can be voted
for.
(1) - map_restart (2) - nextmap (4) - map (8)
- g_gametype (16) - kick (32) - clientkick (64) -
g_dowarmup (128) - timelimit (256) - fraglimit (512) -
g_grappe
example: for a server on which players should not
be able to vote for a certain map and shouldn't be able to change
the timelimit, votelimit should be set to 132 (4 + 128).
Client Commands:
cg_iceChips
(default 1) Set to 1 to disable ice chips for faster
framerates - though not much faster. You can also set this in the
SETUP->GAME OPTIONS menu.
cg_delag (default
1) Set this to "0" if you'd rather not have the
server compensate for your ping. This setting is only meaningful
if the server is compensating for lag (see g_delagHitscan).
You can also set this in the SETUP->GAME OPTIONS menu.
cg_chatFilter
(default 0) Set this to "1" if you want player chats
filtered for profanity.
cg_drawFrozen
(default 1) Set this to "0" if you'd rather not have
your "% Frozen" or "% Thawed" indicator drawn
when you are frozen.
cg_predictRailTrails
(default 1) It's probably useless, but set this to "0"
if you'd rather not have your railgun appear to fire immediately.
This setting is only meaningful if both cg_delag and
g_delagHitscan are set to "1."
ready Signals the
server that you're ready
notready Signals
the server that you're not ready
lock Locks the amount
of players in your team
unlock Unlocks the
amount of players in your team
timeout Calls a
team timeout which lasts for maxTimeout seconds (and it
uses up 1 team timeout)
timein Ends a
timeout immediately
cg_enemyHeadModel
(default 1) Set this to "0" if you'd rather not have
your "% Frozen" or "% Thawed" indicator drawn
when you are frozen.
cg_enemyModel
(default 1) Set this to "0" if you'd rather not have
your "% Frozen" or "% Thawed" indicator drawn
when you are frozen.
drop <item>* Drops
an item or weapon.
+button5* Bind this
to a key to fire the grappling hook if it's enabled on the
server.
g_enablebreath
(default 1)* Set to "0" to disable the breathe
effect coming off players.
vsay <command>* Voice
communication. This will send a voicechat message to every player
in the game. Replace <command> with any of the following
commands:
yes - says "Roger" or "Affirmative" no
- says "Negative" praise - says "Thanks for the
thaw" or "Thank you" onfollow - says "I'm
Following" help - says "I'm frozen" or "Someone
unfreeze me" helping - says "I'm coming to help"
or "I'm on my way"
vsay_team
<command>* Same as vsay but vsay_team only sends
the voicechat message to members of your team.
vosay <command>* Same
as vsay but this won't display the text message that comes
along with the voicechat message.
vosay_team
<command>* Same as vsay_team but this won't
display the text message that comes along with the voicechat
message.
cg_teamchatsonly
(default 0)* Setting this to "1" will filter out any
non-teamchat message.
cg_novoicechats
(default 0)* Setting this to "1" will filter out all
voicechat messages.
cg_novoicetexts
(default 0)* Setting this to "1" will filter out all
text messages that come with voicechats. The voicechat will still
be played.
cg_noVoiceChatSounds
(default 0) Set this to "1" if you don't want to
hear voice chats.
Referee
Commands:
ref <password> Login
(authenticate) as referee. Replace <password> with the set
ref_password. All ref_ commands can now be used by
the authenticated referee.
unref Un-authenticates
a referee. After using this command the referee is no longer a
referee and thus cannot use any of the ref_ commands
anymore.
ref_clients Returns
a list of players with their client numbers and IP adresses to the
referee.
ref_kick <clientnum> Kicks
a player from the server. Replace <clientnum> with the client number of
the player that should be kicked. (See ref_clients.)
ref_remove
<clientnum> Removes a player from a team and makes
him/her a spectator. Replace <clientnum> with the client number of the
player that should be removed. (See ref_clients.)
ref_ban
<clientnum> Kicks a player from the server and adds the
player's IP address to the ban list. (See ref_addip.)
Replace <clientnum> with the client number of the
player that should be kicked. (See ref_clients.)
ref_lock Locks
both teams
ref_lockblue Locks
the blue team
ref_lockred Locks
the red team
ref_unlock Unlocks
both teams
ref_unlockblue Unlocks
the blue team
ref_unlockred Unlocks
the red team
ref_allready Forces
all players to ready
ref_allnotready Forces
all players to un-ready
ref_timeout Calls
a referee timeout, which lasts until the referee disconnects or
calls ref_timein
ref_timein Ends
a referee timeout
ref_map <mapname> Loads
a new map. Replace <mapname> with the name of the map to
load. Has the same effect as the map command, but this can
be called by a referee without rcon or having to call a vote.
ref_restart Restarts
the map. Has the same effect as the map_restart command,
but this can be called by a referee without rcon or having to
call a vote.
ref_addip <ip> Adds
a player to the ban list. Players on the ban list can not connect
to the server anymore. Replace <ip> with the IP adress of
the player that should be banned. Use ref_clients to find
the player's IP adress.
ref_removeip
<ip> Removes a player from the ban list. Replace <ip>
with the IP adress of the player that should be unbanned. Use
ref_listip to see the list of banned IP addresses.
ref_listip Returns
a list of IP adresses that are banned from the server to the
referee.
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