=====================================================================
Title           : Strogghole
Filename        : strogghole.pk4
Date            : March 1st, 2006

Author          : Michael Richardson (Ruckus)
Email Address   : rucku5@hotmail.com

			  
Additional Credits:
-------------------
- Dave "BludShoT" Richardson for design collaboration and playtesting
- Jason "FalcoNoclaF" Faas, Brendan "WhereIsThySting" Coughran, dM|Zedman, 
  and dM|untouch for helping with playtesting
- Raven and id Software for the game
- Coffee and CocaCola for the fuel

Notes:
------
This level was designed and constructed for use as an entry in the 
FragArcade mapping contest. The FragArcade logo can be found in the level 
at the Railgun.

Performance:
------------
This is a small map that should run great on any machine capable of
running Quake 4. The r_speeds are well below that of the out-of-the-box
multiplayer maps (< 30k on average)

R_lightdetailLevel is enabled on effects lights (bouncepads and teleporters) Which are set at '2'.

Gameplay specifics:
-------------------
Weapons - SG, GL, RL, RG, LG, HB
Items   - RA, YA, MH 
This map was designed for competitive, 1 on 1 tournament play.

Construction:
-------------
Editor(s) used          : Quake 4 Editor
Brushes			: 1337
Entities 		: 88
Build time		: Approximately 85 hours


Copyright / Permissions:
------------------------

Copyright (c) 2006 Michael Richardson.  All rights reserved.
This level may be electronically distributed only at no charge to
the recipient, and may not be modified in any way. This text file
must be included with the level. Authors may NOT use this level as
a base to build additional levels.
